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So Joe Gamer would have had to choose between waiting long loading times each and every time they switched characters or simply contending with no tag-teaming in the main battle mode.
Cammy street xmen vs street fighter full#
However, the PS1 only had enough memory to store all of the animations for 2 characters to be on the screen at the same time, but as a 2-on-2 tag-team based combat title, X-Men VS Street Fighter required for there to be full animations for 4 characters at a time. Every frame of animation of each character: their punches, kicks, supers, win/loss animations, what have you, needed to be stored onto the consoles discs and hard drive, and consequently loaded onto the game’s engine. As such, the console’s RAM, or Random Access Memory, was significantly lower than that of the arcade cabinet. “Well, you see, the original PlayStation, or PS1 for you laymen, was a disc-based console. Speaking of costumes, like many people around my generation, my first ever real exposure to X-Men was the 90’s Fox Kids cartoon I knew of the comics, but never really read them thoroughly, so at the time I didn’t realize that Sabretooth was wearing a costume I thought all that fur and shaggy hide was actually his body! Of course we all know that the Street Fighters wouldn’t stand a chance in a real battle against superpowered mutants, so to even the odds, all the SF characters’ attacks were buffed out, meaning Ryu was tossing fireballs the size and length of bullet trains. This game marks the first appearance of the “Shadaloo” depiction of Cammy, who would reappear in the console versions of Street Fighter Alpha 2 Gold, as well as in Street Fighter Alpha 3. This game came hot off the heels of the Street Fighter Zero/Alpha series, so the SF characters were all in their Alpha forms, as evidenced by the big ‘Z’ which slammed across the screen whenever a Street Fighter scored the winning blow (clean up your minds!), as opposed to the big ‘X’ which would clunk on to the screen if the final victor was an X-Men character.